STEP 10: Uh oh! Looks like our captain is experiencing some friendly fire.
- Go to and drag in Sprite Collision Off ABOVE your Collision event.
- Assign .collision_off() to captain by changing the variable name in front from sprite to captain.
- Then, click into the code editor inside the collision event.
- Delete the line: ····sprite.go_to(0,·0)¬
To navigate the page using the TAB key, first press ESC to exit the code editor.